As an alternative to rewriting the same code, many software development environments provide a library tool that organizes frequently used code. Once developers finish debugging some reusable code, ...
I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
In a previous Java 101 tutorial, you learned how to better organize your code by declaring reference types (also known as classes and interfaces) as members of other reference types and blocks. I also ...
In this 3rd installment of the series, I’ll be showing you how to import classes in order to further extend the capabilities of Java. I’ll also be looking a little more at what object oriented ...